Gersande La Flèche is a freelance editor, writer and translator, primarily for the creative, knowledge-based, and high-tech industries in Montreal and around the world.
To situate them* in the current colonization of North America, Gersande is of Breton, Italian, Irish-Quebec and Colombian origin and was born and lives in Montreal/Tiohtiá:ke, the unceded territory of the Kanien'kehá:ka nation, traditionally the meeting place between many nations.
Between 2012-2014, Gersande co-founded the NPO Kids Code Jeunesse here in Canada, where they taught children how to create websites and small games on the internet. In 2014, Gersande left the "Learn To Code" movement to concentrate on their university studies but has continued to work a few small tech community organizations, such as the (now ended) Société ludique du Mont-Royal (SLMR ) and Curieux-se de Jeu Montréal (still ongoing).
During their studies in Creative Writing at Concordia University (bachelors received in 2016), Gersande was able to nourish their love for literature as well as video games through their work for & (The Ampersand Lab, "between media and literature ”, 2013-2014) and the TAG Lab (Technocultures, Art, and Games, 2014-2015). During this fruitful period, Gersande participated in numerous game jams and was even selected for the Pixelles 2 Video Game Incubator in 2014, a six-week program where each participant had to create a complete game from scratch to present it to the public at a vernissage presented by Montreal Joue Festival. In 2015, at “The Building Blocks of Life: A Minecraft Colloquium,” they presented the outcomes of a research-creation project carried out by a team of undergraduates, of which they were part, under the direction of Professor Darren Wershler. This research-creation project was based on Ian Bogost’s “carpentry,” De Certeau’s “Practices of Everyday Life,” and in particular the work on interspecies companions by Donna Haraway.
At the crossroads of philosophical, technological, and literary worlds, Gersande then turned to professional writing after receiving their diploma, concentrating on linguistic and stylistic revision, content writing, and translation, to continue to cultivate their multidisciplinary interests across both languages.
* Gersande uses the pronoun “they” with neutral descriptions to refer to themselves, as they are nonbinary, a transgender identity that falls outside traditional binary gender classification.
Highlighting some of my recent work over the past few years. For a more complete resume, do get in touch.
Independent Editor, Content Writer, and Translator
2016 - present
Working with individuals, small teams and large organizations in Quebec and around the world to support them in their communications and with the drafting of all kinds of texts in both French and English. Advising artists, community organizations, galleries, and museums across Canada to make their work more accessible and inclusive. In addition to creative and literary translation, I am experienced with translations of technical texts related to computer science, web design, feminism, as well as queer and trans medical and accessibility issues. Since 2019, I have worked with small independent video game production teams on the localization of their games for North American French. I also assist many clients with starting their own blogs, usually in the context of supporting other aspects of their careers such as speaking, their book’s publication, etc.
Past Localization Projects
Social & Strategy and Account Manager at One Stone Creative
March 2018 - October 2018
Creation and development of promotional marketing materials and social media content. Responsibilities also include scheduling of newsletters, blog posts, and social media content, as well as coordinating with clients and their guests regarding their marketing or social media needs.
Graduated from Concordia University with a Bachelors in Creative Writing
Pixelles Game Design Incubator
December 2013 - February 2014
Between December 2013 and February 2014, I was one of the participants in the Pixelles 2 Game Design Incubator, a six-week game design and creation incubator put together by the organization Pixelles, in which each participant creates a complete game from scratch, which culminates in a vernissage in coordination with Festival Montréal Joue where each participant showcases their game.
Conferences & Speaking
- March 4 2019
- Speaker and panelist at the Québec première of Netizens, a documentary on cyberviolence, at Cinema Politica Concordia.
- October 11 2017
- Speaker at Ctrl-alt-GFV hosted by Groupe Féministe Vidéoludique at the Université de Montréal.
- February 2016
- Participant of the Take Care Jam on Preventing Cyberviolence hosted by the Atwater Library in Montréal and funded by Status of Women Canada in February 2016.
- February 13 2015
- Presenter and panelist at The Building Blocks of Life: A Minecraft Colloquium at Concordia University.
- September 2013
- Panelist and contributor to the Learning 2030 Conference at the Perimeter Institute in Waterloo, Ontario.
- Borderline in Matrix: 101, The Games Issue, Spring 2015
- Weeknotes (accessible through the Internet Archives) at Ampersand lab (&) at Concordia University from August 2014 until October 2015
- Flickering the Gaslight: Tactics of Organized Online Harassment, Model View Culture, March 19 2015
- Is Computer Programming The New Literacy?, The McGill Daily, September 16 2013
Curieu∙x∙se de Jeux
I was a member of the Game Curious collective in 2018, a QPIRG Concordia working group that ran a series of inclusive game-playing events for people interested in the ways in which games can be used to tackle topics dealing with anti-oppression and social justice.
- On January 21, 2018: our event focused on games that deal with issues related to Immigration and Borders.
- On January 28, 2018: Environmental Justice and Decolonization.
- On February 4, 2018: Policing and Prisons.
- On February 11, 2018: Feminism and Consent.
- On February 14, 2018: Capitalism and the Workers' Struggle.
A full list of all the games showcased during our events is viewable here.
Eat Long and Prosper
A game built during the Pre-Critical Hit 2015 game jam February 28th 2015-March 1st 2015. A game put together by Jessica Blanchet, Milin Li, Marysa Antonakakis and myself. Built in less than 48 hours using a custom hand and Vulcan ear controller, a Makey Makey, coded in Processing.