A photo of Gersande standing outside, looking over the Montreal landscape.

Gersande La Flèche is a freelance editor, writer and translator, primarily for the creative, knowledge-based, and high-tech industries in Montreal and around the world.

To situate them* in the current colonization of North America, Gersande is of Breton, Italian, Irish-Quebec and Colombian origin and was born and lives in Montreal/Tiohtiá:ke, the unceded territory of the Kanien'kehá:ka nation, traditionally the meeting place between many nations.

Between 2012-2014, Gersande co-founded the NPO Kids Code Jeunesse here in Canada, where they taught children how to create websites and small games on the internet. In 2014, Gersande left the "Learn To Code" movement to concentrate on their university studies but has continued to work a few small tech community organizations, such as the (now ended) Société ludique du Mont-Royal (SLMR ) and Curieux-se de Jeu Montréal (still ongoing).

During their studies in Creative Writing at Concordia University (bachelors received in 2016), Gersande was able to nourish their love for literature as well as video games through their work for & (The Ampersand Lab, "between media and literature ”, 2013-2014) and the TAG Lab (Technocultures, Art, and Games, 2014-2015). During this fruitful period, Gersande participated in numerous game jams and was even selected for the Pixelles 2 Video Game Incubator in 2014, a six-week program where each participant had to create a complete game from scratch to present it to the public at a vernissage presented by Montreal Joue Festival. In 2015, at “The Building Blocks of Life: A Minecraft Colloquium,” they presented the outcomes of a research-creation project carried out by a team of undergraduates, of which they were part, under the direction of Professor Darren Wershler. This research-creation project was based on Ian Bogost’s “carpentry,” De Certeau’s “Practices of Everyday Life,” and in particular the work on interspecies companions by Donna Haraway.

At the crossroads of philosophical, technological, and literary worlds, Gersande then turned to professional writing after receiving their diploma, concentrating on linguistic and stylistic revision, content writing, and translation, to continue to cultivate their multidisciplinary interests across both languages.

* Gersande uses the pronoun “they” with neutral descriptions to refer to themselves, as they are nonbinary, a transgender identity that falls outside traditional binary gender classification.

Conferences & Speaking

March 4 2019
Speaker and panelist at the Québec première of Netizens, a documentary on cyberviolence, at Cinema Politica Concordia.
October 11 2017
Speaker at Ctrl-alt-GFV hosted by Groupe Féministe Vidéoludique at the Université de Montréal.
February 2016
Participant of the Take Care Jam on Preventing Cyberviolence hosted by the Atwater Library in Montréal and funded by Status of Women Canada in February 2016.
February 13 2015
Presenter and panelist at The Building Blocks of Life: A Minecraft Colloquium at Concordia University.
September 2013
Panelist and contributor to the Learning 2030 Conference at the Perimeter Institute in Waterloo, Ontario.


Past Projects

Curieu∙x∙se de Jeux
Game Curious


I was a member of the Game Curious collective in 2018, a QPIRG Concordia working group that ran a series of inclusive game-playing events for people interested in the ways in which games can be used to tackle topics dealing with anti-oppression and social justice.

  • On January 21, 2018: our event focused on games that deal with issues related to Immigration and Borders.
  • On January 28, 2018: Environmental Justice and Decolonization.
  • On February 4, 2018: Policing and Prisons.
  • On February 11, 2018: Feminism and Consent.
  • On February 14, 2018: Capitalism and the Workers' Struggle.

A full list of all the games showcased during our events is viewable here.

Eat Long and Prosper


A game built during the Pre-Critical Hit 2015 game jam February 28th 2015-March 1st 2015. A game put together by Jessica Blanchet, Milin Li, Marysa Antonakakis and myself. Built in less than 48 hours using a custom hand and Vulcan ear controller, a Makey Makey, coded in Processing.

Check out the game page's on

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