Projects
Small collection of old amusing or interesting projects.
Speaking
- 4 March 2019
- Presenter and panelist at the Québec première of the documentary film Netizens on Cyberviolence, hosted by Cinema Politica Concordia
- 11 October 2017
- Speaker at Ctrl-alt-GFV held by the Groupe Féministe Vidéoludique at Université de Montréal
- February 2016
- Participant to the Take Care Jam on Preventing Cyberviolence held at the Atwater Library in Montréal, financed by Status of Woman Canada
- 13 February 2015
- Speaker at the The Building Blocks of Life: A Minecraft Colloquium at Concordia University
- 29 September to 3 October 2013
- Participant to the WGSI Learning 2030 conference held at the Perimeter Institute in Waterloo, Ontario
Selection of Old Projects
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The Bookish Vlog
This project ran between March and September 2021 and consisted of me recording vlogs on my reading every month or so.
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Curieu∙x∙se de Jeux / Game Curious Montréal
In 2018 I was a member of the Game Curious collective, a QPIRG Concordia working group, that created inclusive events and discussion groups for gamers and non-gamers interested in how games can difficult complex themes related to social justice.
- 21 January 2018: featuring games on immigration and borders
- 28 January 2018: featuring games on environmental justice and decolonization
- 4 February 2018: featuring games about police and prison abolition
- 11 February 2018: featuring games that discuss feminism and consent
- 14 February 2018: featuring games that discuss labour issues and workers' struggles
A complete list of the games displayed during Game Curious MTL 2018 is available here.
> In episode 3, GersandeLF (Gersande La Flèche) takes us inside Witch Mountain for a discussion of wilderness, curation, and carpentry as philosophical work.
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Eat Long and Prosper
A custom-controller game combining programming and textile arts created between the 28th of February 2015 and the 1st of March 2015 during the Pre-Critical Hit Game Jam in 2015. Teammates: Jessica Blanchet, Milin Li, Marysa Antonakakis, and myself.
Flickering the Gaslight: Tactics of Organized Online Harassment
> The Internet has been successful at highlighting the inequitable, paradoxical, confusing nature of human society.
Published in Model View Culture on the 15 of March 2015
Pixelles Incubator II: Sky
Throughout winter 2014, I created my very first digital game, a little pixellated RPG inspired by the Game Boy games of my childhood, thanks to the Pixelles Game Incubator.
Minecraft Weeknotes over on the & Lab blog
On The Agenda with Steve Paikin
In October 2013, I was on a panel for TVO to talk about my experiences teaching young children how to code.